Use Captain, Vice-Captain and Triple Captain
MyClubtap
Last Update 10 days ago
Audience: Members
Captaincy increases the fantasy points contributed by a selected player. The available multipliers and powers depend on the game rules.
Standard captaincy
- Captain: 2× the player’s eligible fantasy points.
- Vice-Captain: 1.5× the player’s eligible fantasy points.
Select both roles and save the team before the relevant lockout. A role change is not confirmed until the team is saved and Team Saved Successfully appears.
Triple Captain
Triple Captain is an optional power that changes the Captain multiplier to 3× for the selected round. The organiser can disable powers for a game, so the option may not always appear.
Triple Captain is applied to the player marked as Captain - not the Vice-Captain - subject to the rules shown in the game.
Triple Captain is applied to the player marked as Captain - not the Vice-Captain - subject to the rules shown in the game.
Before lockout
Review the selected Captain, round and power before saving. Where the app allows it, a choice can be changed or reversed while the relevant window remains open. It cannot be changed after lockout.
If the Captain does not play
Triple Captain multiplies the Captain’s eligible points. If the Captain records zero eligible points, the power also produces zero points. The power is not automatically returned solely because the player did not play.
Usage limits
A power’s number of uses and whether multiple powers can be used in the same round are controlled by the game configuration. Use the rules shown inside the game as the final guide.
