Configure the core game structure
MyClubtap
Last Update vor 12 Tagen
Audience: Game admins
Team size and salary cap
- Select a fantasy team size from 6 to 11 players.
- Set the salary cap between $50m and $150m. The standard default is $100m.
The player list and starting values must allow members to build a valid team within the chosen cap.
- Position Based: Members must meet the minimum and maximum selection limits set for each position.
- Position Free: Members can select players without position-based minimums or maximums, subject to all other game rules.
- Player Category Restrictions (PCR) and the number of tagged players allowed;
- A Players Per Team Limit for league-based games; and - position limits for position-based games.
Test the combined rules before launch. A rule set can be individually valid but still make it impossible to select a complete team.
Standard games use a Captain at 2× points and a Vice-Captain at 1.5× points. Optional powers, including Triple Captain at 3× points, can be enabled or disabled for a game. Their availability and usage rules must be shown to members in the game rules.
Set the total trades available for the game. Trade restrictions and Free Trade Rounds are then managed against the applicable rounds and trade windows.
Choose whether the game is Public or Private, when verification must be completed, and whether approval is Manual or Automatic. Private games can use one shared Group Code or individual codes.
- Team Size;
- Salary Cap;
- Player Selection Mode;
- Player Selection Limits;
- Visibility (Public or Private); and
- Game Entry Process.
Contact MyClubtap before activation if any of these are uncertain. Do not activate a test configuration and expect to restructure it after members join.
